This switch should be typed before the −−preprocess command. If the file is not specified the output will be file ’_MACROS_.cfg’ in the target directory of preprocess’s command. Will output all preprocessed macros in the target file. Specifies a file that contains s to be included before preprocessing. If SKIP_CORE is in the define list the "data/core" directory won’t be preprocessed. For details regarding the preprocessor, visit: −line_preprocessorĬomma−separated list of defines to be used by the ’−−preprocess’ command. Example: −p ~/wesnoth/data/campaigns/tutorial ~/result. The common macros from the "data/core/macros" directory will be preprocessed before the specified resources. If a folder is specified, it will be preprocessed recursively based on the known preprocessor rules. cfg file will be written in the specified target directory. Prints the name of the game data directory and exits. This is automatically enabled by −−nogui. Runs the game without any delays for graphic benchmarking. Only these additional options can follow −−multiplayer. There are additional options that can be used together with −−multiplayer as explained below. The number of frames per second the game can show, the value should be between the, the default is 50. Lists defined log domains (only the ones containing filter if used) and exits Available levels: error, warning, info, debug. Sets the severity level of the log domains. If it is a directory, the editor will start with a load map dialog opened there. If the −e or −−editor option is used as well, starts the editor with the map from file open. Loads the savegame file from the standard save game directory. The infile.gz will be removed.Ĭompresses a file in gzip format, stores it as infile.gz and removes infile.ĭisplays a summary of command line options to standard output, and exits. If file is specified, equivalent to −l −−loadĭisplays the number of frames per second the game is currently running at, in a corner of the screen.ĭecompresses a file which should be in gzip format and stores it without the. Prints the path of the data directory and exits.Įnables additional command mode options in−game (see the wiki page at for more information about command mode). Overrides the data directory with the one specified The id of the scenario from the specified campaign. If none specified, the campaign difficulty selection widget will appear. The difficulty of the specified campaign (1 to max). Note: When using this switch please ensure that you specify the data directory path as the final argument as well, otherwise the game will take the campaign/scenario id as the data dir. A selection menu will appear if no id was specified. Create your own custom units, scenarios or campaigns, and share them with others. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth’s large community of online players. As units gain experience, they acquire new abilities and become more powerful. All units have their own strengths and weaknesses to win, deploy your forces to their best advantage while denying your foes the chance to do the same. Wesnoth DESCRIPTIONīattle for Wesnoth is a turn−based fantasy strategy game.ĭefeat all enemy leaders using a well−chosen cadre of troops, taking care to manage your resources of gold and villages. Wesnoth − Battle for Wesnoth, a turn−based fantasy strategy game SYNOPSIS
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